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Author Topic: Inquisimunda news and suggestions  (Read 902 times)
AncientSociety
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« on: February 08, 2010, 05:53:42 PM »

List is available in the Inquisimunda Resources sticky...

Enjoy!
« Last Edit: February 12, 2010, 04:06:10 PM by AncientSociety » Logged

VirusSD1
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« Reply #1 on: February 08, 2010, 06:33:17 PM »

Love it!
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eilif
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« Reply #2 on: February 09, 2010, 09:59:47 AM »

Very cool, 
       I assume a group of Scholastica Progenium Student Pilgrims would be "Humans" with some modifications/upgrades?  I'll be interested to see how this comes together.



« Last Edit: February 09, 2010, 02:43:14 PM by AncientSociety » Logged
AncientSociety
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« Reply #3 on: February 09, 2010, 02:43:26 PM »

Very cool, 
       I assume a group of Scholastica Progenium Student Pilgrims would be "Humans" with some modifications/upgrades?  I'll be interested to see how this comes together.



Every character "class" will have the ability to take a race/species type - i.e. Juves from the Necro rulebook are normal Humans listed above, Gangers are normal Humans with +1 WS/BS...
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AncientSociety
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« Reply #4 on: February 09, 2010, 05:34:55 PM »

The list is mostly finished, still need to round out Xenos and Warp Creatures...
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VirusSD1
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« Reply #5 on: February 09, 2010, 06:44:58 PM »

Hmm can't wait to see the warband rules since I think an Ork mob would be fun to convert on the small scale.
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AncientSociety
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« Reply #6 on: February 10, 2010, 07:22:59 AM »

Yes there will be a Freeboota Mob list and some groups will be able to select Xenos in both career slots and/or as Hired Guns
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AncientSociety
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« Reply #7 on: February 10, 2010, 03:12:15 PM »

Complete! Enjoy!
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AncientSociety
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« Reply #8 on: February 11, 2010, 10:36:00 AM »

Added the Bestiary

Comments and suggestions welcome!
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eilif
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« Reply #9 on: February 11, 2010, 07:24:29 PM »

The weapons list is ace!  It looks like a good job of being expanisve, but not trying to get as uber- detailed as a rpg.

One suggestion, stub guns come on so many figures, and look so cool, yet even with the ability to buy manstopper rounds, the necro rules seem to make them less appealing, maybe something could be done either in cost or ability to make them more than just a second class autogun
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AncientSociety
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« Reply #10 on: February 12, 2010, 07:56:44 AM »

I'll probably bump the stubber up to a 3+ Ammo Roll. The weapons summary is taking a LONG time to complete, I've been working on it for 2 days now.

I'm considering adding Loxatl (from the Gaunt's Ghosts novels) to the Species chart
http://wh40k.lexicanum.com/wiki/File:Loxatl.jpg

Also, maybe a saurian (dinosaur) or two for those who want to run Exodite Eldar to the Bestiary...
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« Reply #11 on: February 12, 2010, 04:05:35 PM »

Armory added  Grin
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« Reply #12 on: February 12, 2010, 04:12:06 PM »

Armory added  Grin

Sort of...forgot to add gunsights, bionics, armor, fields, & equipment...
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eilif
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« Reply #13 on: February 13, 2010, 06:08:24 AM »

This is looking good.  If you find the right players, this could have a real Rogue Trader vibe going on.  I don't plan on playing them, but I still have the RT rules for Genestealer Cult/hybrid forces if you need any of that kind of information.
« Last Edit: February 23, 2010, 10:19:29 AM by eilif » Logged
AncientSociety
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« Reply #14 on: February 22, 2010, 02:01:45 PM »

Expanded Armoury COMPLETE!!!!  Grin (Only took 2 weeks...)

First warband rosters uploaded!!!!

Underworld Elements & Mutant Mobs
« Last Edit: February 22, 2010, 05:52:43 PM by AncientSociety » Logged

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